Panels, Podcasts and Boardgames, Oh My!

We still have so many exciting announcements for you, so today we’re packing a few into one post. As a quick run down before you get into the full post:

  1. Our full lineup of four talks and panels (all AUSLAN-interpreted)
  2. Two live podcasts on the main stage!
  3. Boardgames, playtesting and chillaxing at the City of Perth Library!

tl; dr: Download the full programme here if you like ūüėČ


Now¬†on to the full details!¬†We are pleased to let you know that this year…

Map Icon
The Festival will be run across the Perth Town Hall and the City of Perth Library

 

Here are the key details you need to know your way around:

In Perth Town Hall you will find

  • The Welcome desk and beginning of the Badge Quest
  • A huge selection of¬†games on¬†both floors
  • The Mature games on the ground floor
  • Panels and Talks in the Supper Room (with AUSLAN Interpreters!)
  • Live podcasts on the main stage

In the Auditorium of the City of Perth Library there will be:

  • Wesley Lamont, Creator of COGZ, teaching games and chaperoning
  • Board games and card games old and new
  • Playtesting/demonstration of new games currently in development
  • Relaxation space

Next up, here is everything you need to know about the Talks and Panels for the Perth Games Festival!

Talks Icon

 

The full Talks and Panel schedule is now available below, and Auslan Interpreters will be present at them all!

 

The full Talks listing (taking place in the Supper Room of the Perth Town Hall) is as follows:

10:30AM – 11.30AM
A Chat with Morgan Jaffit

Morgan Jaffit – Director of Defiant Development
Brad Power – Games and Design Lecturer at Murdoch University

Morgan Jaffit has worked in numerous game development studios in Australia including Irrational and Pandemic. Now as the co-founder and director of Defiant Development in Brisbane he has helped bring Ski Safari, Heroes Call, Hand of Fate and most recently the acclaimed and award winning Hand of Fate 2 into our hands. Join us as we talk with Morgan on getting your game out into the world, working with talented developers and creating great games.

11.45PM – 12:45PM
Immersive Sound and Music for VR in FMOD Studio

Josh Hogan Sound Designer and Composer at Soundbyte Studios/ Sandbox Postproduction
Shaun Sandosham – Sound Designer and Composer at Soundbyte Studios /Sandbox Postproduction

Showcasing the soon to be released VR experience ‚ÄúThalu: The Buried‚ÄĚ from Frame VR, Josh and Shaun show you through the nuts and bolts of how FMOD Studio was used to create an immersive and powerful soundtrack. FMOD allows Sound Designers and Musicians to work ‚Äėunder the bonnet‚Äô in popular game engines like Unity and Unreal, without the need for a deep scripting knowledge. We‚Äôll look at things like positional 3D binaural sounds, generative music soundtracks that shift with the mood of the experience, as well as complex audio assets that are highly interactive.

LUNCH BREAK (45mins)
1:30PM ‚Äď 2:30PM
Worldbuilding with The Page

Anthony Sweet – Lead Designer and Writer at Black Lab Games
Ben White – Author and Game Designer
Jacob Janerka – Creator of ‚ÄėParadigm‚Äô
Leah Hayward – Crichton- Geologist BSc (Hons)

‚ÄėThe Page‚Äô is a monthly meetup for interactive writers, game designers, screenwriters and narrative mechanics discussion, and is bringing some of their insights and observations on
World building to Perth Games Festival! With discussion ranging from games attendees have recently played, to projects they are working on, and in-depth analysis of narrative design, The Page is fun opportunity to talk about a common interest in writing and games!

2.45PM – 3.45PM
From Player to Developer

Brad Power – Games and Design Lecturer at Murdoch University
Arsam Samadi – Game Developer at Numbat Byte Games
Sophie Ambrose – Game Creator at Spiral Atlas
Kimberly Larking – Creative Genius at Dark Mirror Games

It has never been easier to get started making games, but with a world full of resources, where do you begin? Our panelists will share their experiences of getting into game development, along with advice for aspiring developers, plus some tips and tricks they have picked up along the way. Whether you have played games your entire life or are just getting started, there’s no reason to stop you from making them too!

auslan_icon   AUSLAN Interpreters from the WA Deaf Society:

Adrian Chia and Christy Filipich


We have two LIVE podcasts recording and broadcasting on the main stage of the Perth Town Hall:

11.30AM – 12.30PM
Pixel Sift

Pixel Sift is a fortnightly podcast based in Western Australia that discusses and analyses the issues and topics making the news in the world of gaming, for both players and game
developers. Each episode features interviews with indie developers from Australia, New Zealand and the world and we ask them; Why do you make games, what does it take to
make a game, and what have you learnt along the way.
www.pixelsift.com.au

1.00PM – 2.00PM
It’s 7LandHand!

Live recorded show of our fortnightly gaming podcast. Featuring Magic the Gathering, board gaming, war gaming, gaming, movie discussion, geek culture and more. Entertaining,
funny, informative and sponsored by Good Games Australia and run out of Good Games Cannington. Our back catalogue of shows (nearly 4 years worth) can be found on iTunes or on our website.
www.7landhand.com

PS- I hear they will have prizes!


And last, but by no means least, for the first time ever, a dedicated space for chilling out and playing some games:

With COGZ creator Wesley Lamont as your host, try your hand at playtesting some new board and card games currently in development!

Browse (and even learn to play) a wide range of games featuring local stars and inspirational favourites that have made board gaming the popular activity it is today!

Relax away from the hustle and bustle of the town hall ūüôā

A lot to take in? Download the programme here ūüėÄ

 

If you have any questions, please contact our Festival Coordinator brooke@letsmakegames.org


And of course, we would like to thank the City of Perth for their outstanding ongoing support, and our other amazing sponsors for helping us organise this festival:

*Gold Sponsor*

Binary Space                                Gold Sponsor: Binary Space

*Bronze Sponsors*

Murdoch University                     Bronze Sponsor: Murdoch University

SAE QANTM                                     Bronze Sponsor: SAE

Without the contribution of these sponsors, the Perth Games Festival just would not be possible, so we mean it when we say THANK YOU!

Panels, Auslan Interpreter Tour, and a Festival Expansion!

We still have so many exciting announcements for you, so today we’re packing a few into one post. As a quick run down before you get into the full post:

  1. The festival is expanding across three locations this year
  2. The full lineup of our Talks and Panels are listed below, and
  3. Auslan Interpreters will be available at the Panels AND a Auslan Interpreter-supported tour will take place for members of the Deaf community.

Now¬†on to the full details!¬†We are pleased to let you know that this year…

Map Icon
The Festival will be run across the Perth Town Hall, the City of Perth Library, AND the Cathedral Square Precinct!

 

Perth Games Festival 2016: Featuring Games in the Perth Town Hall, Talks in the City of Perth Library (Auditorium),plus VR Alley and the Chiptunes & Chill space in Cathedral Square. Come Join us 10am-5pm, Saturday Oct 1st!
Yes we have so many great things to show you, that we’re taking over the whole area! Here are the key details you need to know your way around:

In Perth Town Hall you will find

  • The Welcome desk and beginning of the Badge Quest
  • A huge selection of¬†games on¬†both floors,
  • The Mature games will be in a seperate room,

In the Auditorium of the City of Perth Library there will be:

  • Panels and Talks throughout the day (more details below),
  • Auslan Interpreters (for all panels and talks)

And in Cathedral Square you will come across:

  • Virtual Reality¬†games and experiences,
  • Pervasive (live-action) games throughout the day,
  • Live chiptunes music and a pleasant space to rest.

 


Next up, here is everything you need to know about the Talks and Panels for the Perth Games Festival! We are absolutely delight to announce that thanks to the support of our Talks Sponsor Health Engine

Print

 

Talks Icon

 

The full Talks and Panel schedule is now available below, and Auslan Interpreters will be present at them all!

 

The full Talks listing is as follows:

 

10:15AM – 11:15AM
DONE-GEON & DRAGONS

Hien Pham, Ben White & Emily Smith

Dungeons and Dragons is perhaps the most well known role-playing game system, but what else is out there? This panel highlights niche and unique cooperative story-telling systems, as well as alternative RPGs for newcomers and veterans alike.

11:30AM – 12:00PM
PIXEL SIFT: LIVE SHOW

Pixel Sift’s weekly podcast, but live and in the flesh. Join Gianni, Mitch and Scott as they talk about the games that matter to you and the people who make them.

12:15PM – 1:15PM
YOU CAN CREATE GAMES TOO!

Oscar Brittain, Megan Campbell, Ben Chandler, Matt Dyet & Dr Kate Raynes-Goldie
It has never been easier to get started making games, but with so many resources, where do you begin? Our panelists will share their experiences of getting into game development, along with advice for aspiring developers. Whether you’ve played games your entire life, or are just getting started, there is no reason to stop you from making them too!

1:30PM ‚Äď 2:30PM
DESIGNING GAMES FOR AN AUDIENCE

Wesley Lamont & Liam Hunt
What grabs a player and retains their engagement? Join local game designers to look at some modern games and the logic to best entertain the audience. Great for aspiring game-makers and students!

2:45PM – 3:45PM
FROM ‚ÄėHOBBY‚Äô TO FULLTIME: STIRFIRE‚ÄôS POST FREEDOM FALL JOURNEY

Lisa Rye, Matt Dyet & Brendan Ragan
On January 11th at 50 minutes past midnight – Western Australia‚Äôs first Steam Greenlight title was released to the general public. Today Stirfire is working on two games – both for release next year. What‚Äôs the ‚ÄúStirfire Method‚ÄĚ? How has it changed since Freedom Fall? What highs and lows occurred in between and how did they shape the studio?


And last, but by no means least, we will also be hosting a new initiative this year that we are super keen to let you know about. In 2016 the Perth Games Festival will be including an:

auslan_icon

Auslan Interpreter-supported tour of the Festival, for members of the Deaf Community.

 

Join a festival volunteer for a short tour around the event, where you can chat with the exhibitors and get your questions answered. This walkthrough is made possible with the assistance of an Interpreter from the WA Deaf Society. Spaces for this tour are limited, so bookings are essential. If we experience significant demand for tickets, we will look towards adding an additional tour! If you are only interested in attending the general festival and panels, tickets are not required.

When: Starting 4pm

Where: 
Beginning at the entrance of the Perth Town Hall

Cost:
Free! (However places are limited)

Tickets: Tickets for the tour can be booked via Eventbrite
.

Please Note: This tour is for people who are Deaf or Hearing Impaired, and their families, to assist them in getting the most out the Perth Games Festival. Attendees who do not require Auslan Interpreter are requested not to book tickets for this tour, but can of course explore the festival at their own pace.

If you have any questions, please contact our Festival Coordinator jess@letsmakegames.org


And of course, we would like to once again thank our other excellent sponsors:

‚ćü MURDOCH UNIVERSITY¬†‚ćü
ShowGizmo
, PAX Aus, Surprise Attack, and Binary Space

Scitech, Fire Tech Camp Australia, and Autodesk

Pale Blue Dot Games, Sentient Computing, and Unity

Realmz Escape Room, Nostalgia Box, and Isaac Turner Design.

Without the contribution of these sponsors, the Perth Games Festival just would not be possible, so we mean it when we say THANK YOU!

Festival Program and Panel Schedule now Available!

With the festival only a few days away we’re happy to be able to release the official program, and announce the schedule of panels! You can download the official program here (complete with all the games, panels, badge quest details, map and all the other fun things), or pick up a print copy on the day. We are also excited to announce that Auslan Interpreters will be present at all Panels during the event; for more details on this, plus more information on accessibility for the event head to the official announcement here.

 

THE PANELS

The panels were extremely popular in 2014, so this year we’ve built on that success with an expanded line up, and panels covering a range of topics.

Panelists at the 2014 FestivalAll panels will be held in the Supper Room, which is adjacent to the main festival hall. Attendees are asked to be seated 5-10 minutes before the advertised start time to help ensure all panels run to schedule. Panelists will speak for approximately 40-45 minutes, with 10-15 minutes of Q&A time.

Can’t make it to the festival? Not to worry, our panels will all be recorded this year!¬†They’ll be available via the website in the following weeks, so stay tuned for more details.

 

10:30AM – KIDS & GAMING

For many of us, gaming has been a lifelong passion, and our childhoods are filled with fond memories of couch battles with our families and friends. Kids love games just as much as adults, but it can be difficult to navigate the different platforms, genres and age ratings (among other things) when looking for games to be played by, or with children. Our panelists will discuss what to look for when choosing games for kids, and the role of parents in game play. We’ll also hear from developers about making games for kids, and getting them involved in making games too!

Panelists:

Luke Brook
– Lecturer in Game Design & Culture at ECU, PhD candidate, award winning game developer and father of four.
Mike Browner – 10 years experience in retail games management, avid gamer and former President of Wai-Con.
Anthony Sweet – Lead Designer on Star Hammer: The Vanguard Prophecy, the man behind¬†Handwritten Games, former General Manager of Let’s Make Games, and parent.
Karen Wellington – Project and Program Manager at the Fogarty Foundation, coordinator of CoderDojo WA.

 

11:45AM – THE PAGE

The Page is a casual, monthly meet up for interactive writers, game designers, screenwriters, narrative mechanics and aspiring writers. This month The Page will be sharing their discussion at the Perth Games Festival, so come join the conversation and talk all things games and writing with us!

Panelists:
Brad Power РLecturer in Game Art and Design at Murdoch University, game developer at his independent studio Rockethands.
Anthony Sweet – Lead Designer on Star Hammer: The Vanguard Prophecy, the man behind¬†Handwritten Games,¬†former General Manager of Let’s Make Games and parent.
Ben White – A regular of The Page with a keen interest in game narrative, currently studying Game Design through OUA.
Leah Hayward-Crichton – Geologist and attendee of The Page who loves writing and game narrative.

 

1:15PM – GAMES & DIVERSITY

More people are playing and making games than ever before, and as the community has grown so too has the call for games that represent a wide range of human experience. This panel explores the importance of diversity in games, with discussion of ways developers can make more representative games, of how both players and game makers can be supportive of diverse voices, and will include examples of games featuring positive identity representations. Our panelists will speak from a wide range of perspectives, including disability, the LGBTIQ spectrum, and culturally diverse backgrounds.

Panelists:

Sophie Ambrose
– Former Mathematician and Science Communicator, game developer at Spiral Atlas Games with an interest in game accessibility and representation of diverse character identities and relationships.
Alexandra Helens – Studying a Bachelor of Computer Science at ECU, member of CASSA (Computer and Security Student Association), keen gamer and supporter of women in games.
Christian Kurt Mendoza – Events admin for Perth Gaymers group, Pictionary champ and Dungeon Master who hopes to see more diversity and inclusiveness in games and gaming communities.
Hien Pham – Currently studying Animation at ECU, aspiring game developer with an interest in culturally diverse LGBTIQ characters in games and comics.

 

2:45PM ‚Äď THE FUTURE OF GAMES

A conversation between Amani Naseem and Dr. Kate Raynes-­Goldie

The future of digital games is now. As augmented reality, mixed reality and virtual reality devices launch as consumer products over the next few years, video games are no longer going to be just on the screen-they will be unleashed into the real world, turning our everyday world into a gaming platform. While this may sound like the future, pervasive, experimental and physical world game designers have been working in this space for years. Join two of these designers, Amani Naseem and Dr. Kate Raynes­-Goldie for a conversation about their work and what they think some of these new augmented and mixed reality games will look like.

Panelists:

Amani Naseem
– Artist and researcher based in Copenhagen and Melbourne, member of the Copenhagen Game Collective, PhD candidate at RMIT.
Dr Kate Raynes-Goldie – Director of the Games & Interactive Program at FTI, founder of Games We Play, Adjunct Research Fellow at Curtin University and award winning game designer.

 

4:00PM ‚Äď FROM PLAYER TO DEVELOPER

It has never been easier to get started making games, but with a world full of resources, where do you begin? Our panelists will share their experiences of getting into game development, along with advice for aspiring developers, plus some tips and tricks they have picked up along the way. Whether you have played games your entire life or are just getting started, there’s no reason to stop you from making them too!

Panelists:

Mike Cann
– Making games since age 7, he has worked on social web and mobile games, including Mr Nibbles Forever.
Wesley Lamont – Owner and Lead Designer for RAEZ, game developer, the man behind COGZ, and its ludicrous counterpart!
Vivien Lengkeek – Archaeologist and Heritage Consultant, Mentor and Learning & Development Manger with CoderDojo WA, Panels Coordinator for the Perth Games Festival, game player and maker.
Lisa Rye – Lead Artist and Game Designer at Stirfire Studios.

 

A special thanks goes to Mike Browner, who will be mc’ing the panels, and especially to all our amazing panelists-this would not be possible without your involvement!

[Shoutout the our Sponsors, whose support has allowed us to offer this event and prizes for free. Thanks Autodesk, City of Perth, Game City, Binary Space, Hungry Sky, Sentient Computing, the Academy of Interactive Entertainment, Surprise Attack, FTI, Murdoch University and Realmz Escape Game!]