Perth Games Festival Poster and Colouring Page now Available for Download!

PGF2015 Poster - by Hien PhamThe Perth Games Festival has been and gone, and what a wonderful experience it was. In the coming weeks we will have an event recap up on the site, plus recordings of the panels from the day for those who missed it.

On Saturday, you may have noticed the fantastic Perth Games Festival Poster adorning the entry way; this artwork was created by local illustrator Hien Pham, and features characters and references from all the games at the Festival, plus some of the committee members hiding in the crowd! On the day you could pick up the fancy version for a small donation, which will go towards supporting the artist and the local community.

Free versions of the poster are now available for download, as well as a super neat colouring in edition, so you can print your own at home. We would love to see how creative you (or the kids) can get with the colouring in version, so please show us how it looks when you’re done with it!

Click to download:

  2015 Festival Poster (A3)
→   2015 Festival Poster (A4)
→   Colouring In Edition (A4)

To get a behind-the-scenes look at the process of creating the Poster, head on over on Hien’s blog.
PGF2015 Colouring In Poster - by Hien Pham  PGF_ColourIn_1b PGF_ColourIn_2 PGF_ColourIn_3



Accessibility at the Festival: Auslan Interpreters & Wheelchair Access

 Panel Room full of attendees at last year's Games Festival  Panelists and a full room of attendees at last year's festival

The team at Let’s Make Games are committed to ensuring that the Perth Games Festival is as accessible as possible. In line with this, we are very excited to announce that Auslan Interpreters will be present in all panels during the festival! The full Panels Schedule can be found right here.

This would not have been possible without the support of our latest sponsor Murdoch University, who stepped in specifically so that we could include Interpreters at the event. So thank you very much Murdoch, for helping to ensure that everyone has the opportunity to get involved with games and game development! Students from Murdoch University will also be showcasing their games at the festival, so be sure to stop by booth #23 to check out their work. We would also like to thank the WA Deaf Society, for their work in coordinating the Interpreters.

Murdoch University - Sponsoring Auslan Interpreters at the Perth Games Festival

This is also a good opportunity for us to recap on Accessibility at the Perth Town Hall, and festival. First up…


Access for attendees using a wheelchair, or who have limited mobility

The Perth Town Hall is wheelchair accessible, with lift access to the 1st floor, and a unisex accessible toilet on this floor. There is direct access to the town hall from Hay Street, and all entry doors will remain open for the course of the event. The door to the panel room will be closed while talks are in session, however volunteers will be stationed by the doorway and at the nearby Information Desk if assistance is required in opening it. Space for wheelchair users will be available in all Panels at the festival.

The closest accessible parking is Council House Car Park, and Pier Street Car Park.
More information, including details on the nearby carparks, is available here.


Access for attendees who are deaf, or have a hearing impairment

An audio loop is provided at the Perth Town Hall. As mentioned above, all Panels will have Interpreters present; they will also be recorded, to be added to our website in the coming weeks. The majority of the games at the festival include text instructions as part of the play experience.


Access for attendees with vision impairment

The Town Hall does not have directional signage, however where possible the festival will feature event signage (including event maps and panel information). A Welcome Desk and Information Desk are located on both floors, and festival volunteers will also be available to assist all attendees as required.


Additional Support

There will be large crowds at the festival, so for individuals who are concerned by this we recommend attending in the morning. If at any point someone is feeling overwhelmed and needs support, our volunteers are available to assist, and can walk with you to the undercroft area (open entry space at the Perth Town Hall).

We will be holding a number of panels/ talks during the day, two of which will feature discussions on gaming in relation to disability. These are the ‘Kids & Gaming’ panel at 10.30am, and the “Games and Diversity” at 1:15PM. (More details available on the Panels Announcement Post).

If you have any further questions or concerns regarding accessibility at the Perth Games Festival, please do not hesitate to contact Jessica, our Festival Coordinator via


[Shoutout to all our Sponsors, without whom we could not put on this great event. Thank you AutodeskCity of Perth, Game CityBinary Space, Hungry SkySentient Computing, the Academy of Interactive Entertainment, Surprise AttackFTI, Murdoch University and Realmz Escape Game!]

Festival Program and Panel Schedule now Available!

With the festival only a few days away we’re happy to be able to release the official program, and announce the schedule of panels! You can download the official program here (complete with all the games, panels, badge quest details, map and all the other fun things), or pick up a print copy on the day. We are also excited to announce that Auslan Interpreters will be present at all Panels during the event; for more details on this, plus more information on accessibility for the event head to the official announcement here.



The panels were extremely popular in 2014, so this year we’ve built on that success with an expanded line up, and panels covering a range of topics.

Panelists at the 2014 FestivalAll panels will be held in the Supper Room, which is adjacent to the main festival hall. Attendees are asked to be seated 5-10 minutes before the advertised start time to help ensure all panels run to schedule. Panelists will speak for approximately 40-45 minutes, with 10-15 minutes of Q&A time.

Can’t make it to the festival? Not to worry, our panels will all be recorded this year! They’ll be available via the website in the following weeks, so stay tuned for more details.



For many of us, gaming has been a lifelong passion, and our childhoods are filled with fond memories of couch battles with our families and friends. Kids love games just as much as adults, but it can be difficult to navigate the different platforms, genres and age ratings (among other things) when looking for games to be played by, or with children. Our panelists will discuss what to look for when choosing games for kids, and the role of parents in game play. We’ll also hear from developers about making games for kids, and getting them involved in making games too!


Luke Brook
– Lecturer in Game Design & Culture at ECU, PhD candidate, award winning game developer and father of four.
Mike Browner – 10 years experience in retail games management, avid gamer and former President of Wai-Con.
Anthony Sweet – Lead Designer on Star Hammer: The Vanguard Prophecy, the man behind Handwritten Games, former General Manager of Let’s Make Games, and parent.
Karen Wellington – Project and Program Manager at the Fogarty Foundation, coordinator of CoderDojo WA.


11:45AM – THE PAGE

The Page is a casual, monthly meet up for interactive writers, game designers, screenwriters, narrative mechanics and aspiring writers. This month The Page will be sharing their discussion at the Perth Games Festival, so come join the conversation and talk all things games and writing with us!

Brad Power – Lecturer in Game Art and Design at Murdoch University, game developer at his independent studio Rockethands.
Anthony Sweet – Lead Designer on Star Hammer: The Vanguard Prophecy, the man behind Handwritten Games, former General Manager of Let’s Make Games and parent.
Ben White – A regular of The Page with a keen interest in game narrative, currently studying Game Design through OUA.
Leah Hayward-Crichton – Geologist and attendee of The Page who loves writing and game narrative.



More people are playing and making games than ever before, and as the community has grown so too has the call for games that represent a wide range of human experience. This panel explores the importance of diversity in games, with discussion of ways developers can make more representative games, of how both players and game makers can be supportive of diverse voices, and will include examples of games featuring positive identity representations. Our panelists will speak from a wide range of perspectives, including disability, the LGBTIQ spectrum, and culturally diverse backgrounds.


Sophie Ambrose
– Former Mathematician and Science Communicator, game developer at Spiral Atlas Games with an interest in game accessibility and representation of diverse character identities and relationships.
Alexandra Helens – Studying a Bachelor of Computer Science at ECU, member of CASSA (Computer and Security Student Association), keen gamer and supporter of women in games.
Christian Kurt Mendoza – Events admin for Perth Gaymers group, Pictionary champ and Dungeon Master who hopes to see more diversity and inclusiveness in games and gaming communities.
Hien Pham – Currently studying Animation at ECU, aspiring game developer with an interest in culturally diverse LGBTIQ characters in games and comics.



A conversation between Amani Naseem and Dr. Kate Raynes-­Goldie

The future of digital games is now. As augmented reality, mixed reality and virtual reality devices launch as consumer products over the next few years, video games are no longer going to be just on the screen-they will be unleashed into the real world, turning our everyday world into a gaming platform. While this may sound like the future, pervasive, experimental and physical world game designers have been working in this space for years. Join two of these designers, Amani Naseem and Dr. Kate Raynes­-Goldie for a conversation about their work and what they think some of these new augmented and mixed reality games will look like.


Amani Naseem
– Artist and researcher based in Copenhagen and Melbourne, member of the Copenhagen Game Collective, PhD candidate at RMIT.
Dr Kate Raynes-Goldie – Director of the Games & Interactive Program at FTI, founder of Games We Play, Adjunct Research Fellow at Curtin University and award winning game designer.



It has never been easier to get started making games, but with a world full of resources, where do you begin? Our panelists will share their experiences of getting into game development, along with advice for aspiring developers, plus some tips and tricks they have picked up along the way. Whether you have played games your entire life or are just getting started, there’s no reason to stop you from making them too!


Mike Cann
– Making games since age 7, he has worked on social web and mobile games, including Mr Nibbles Forever.
Wesley Lamont – Owner and Lead Designer for RAEZ, game developer, the man behind COGZ, and its ludicrous counterpart!
Vivien Lengkeek – Archaeologist and Heritage Consultant, Mentor and Learning & Development Manger with CoderDojo WA, Panels Coordinator for the Perth Games Festival, game player and maker.
Lisa Rye – Lead Artist and Game Designer at Stirfire Studios.


A special thanks goes to Mike Browner, who will be mc’ing the panels, and especially to all our amazing panelists-this would not be possible without your involvement!

[Shoutout the our Sponsors, whose support has allowed us to offer this event and prizes for free. Thanks AutodeskCity of Perth, Game CityBinary Space, Hungry SkySentient Computing, the Academy of Interactive Entertainment, Surprise AttackFTI, Murdoch University and Realmz Escape Game!]

Surprise! It’s the Perth Arcade!

We here at the Perth Games Festival know that gaming is portable, you can play anywhere, and you don’t even need a mobile phone or 3DS. However playing arcade games out and about is a tad harder so we got to thinking, Backyard.SK puts arcade games in awesome places, what if there were spaces where people could walk in, and play some of the best games Perth has to offer?

With this in mind the Perth Arcade was born. With help from our friends at Backyard.SK and the game developers from the Central Institute of Technology, arcade machines have been deployed all around town! From now until Friday the 27th of November you can hit up the State Library of Western Australia, Carpe Coffee, The Moon or The Flying Scotsman and play a range of games on arcade cabinets. And the best part is most of them require you and a friend! Gaming’s always better with friends!

So if you want to have some fun before the festival, or just want to check out something different, head along to one (or all!) of the arcade sites and enjoy! You can also share your photos with us, just use #perthgamesfest and we’ll see them!


The only thing missing here is players!


  • State Library of Western Australia
    • Where: The Nook (Next to the Lockers on the Ground Floor) 25 Francis St, Perth WA 6000 [link]
    • When: 9:00am to 8:00pm Monday to Thursday, 9:00am to 5:30pm Friday, 10:00am to 5:30pm Saturday and Sunday.
    • Website:
  • The Moon – Late Night Cafe
    • Where: 2/323 William St, Northbridge WA 6003 [link]
    • When: Mon – Tues 6:00pm to 1:00am, Wed to Thurs 11:00am to 1:00am, Fri 11:00am to 2:30am, Sat 10:00am to 2:30am, Sun 10:00am to 1:00am.
    • Website:
  • The Flying Scotsman
    • Where: 639 Beaufort St, Perth WA 6000 [link]
    • When: Mon-Tue 11:00am to 12:00 am, Wed-Thu 11:00am to 12:30am, Fri 11:00am to 1:00am, Sat 11:00am to 2:00am, Sun 11:00am to 12:00am
    • Website:
  • Carpe Coffee Perth


PGF-SLWA-06The Central Institute of Technology has two standing arcade machines, one is the arcade flight game Wing Dings, the other is a selection of games from their developers. Both machines have been set up at the State Library.

  • Chibi Witch – By Kirsten Mathews.
  • Serpentime – By Nick Haslam, Fred Mulholland, Tayla James, Matt Halse and Jeremy Passmore.
  • Tank Valley. – By Andy Hawkins, Anthony Carriero, Marcus, Nathan, Max, Kevin, Christian,Richard, Adam, Andrew K, Jacob and Graeme Harris.
  • Operation P.L.A.Y.T.I.M.E – By Fred Mulholland and Matt Halse.
  • Corporate Combat – By Matt Halse.
  • Candy Carnage – By Max Anstie.
  • InterstellarShadows – By Jacob Kling.
  • Plunder – By Alex Schmidt.
  • Wing Dings – By Nick Haslam and Deon Schaper.

PGF-SLWA-03Backyard.SK has supplied multiple cabinets in our venues, but even we’re not sure what games have been put where, so grab some friends and check them out!

  • Seeds
  • Icarus
  • Skulls
  • And More!

Massive thanks to The State Library of Western Australia, The Moon, The Flying Scotsman and Carpe Coffee, and of course The Central Institute of Technology and Backyard.SK for making this happen!

[And once again, a special thanks to our Sponsors AutodeskCity of Perth, Game CityBinary Space, Hungry SkySentient Computing, the Academy of Interactive Entertainment, Surprise Attack, and FTI!]

CoderDojo WA Digital Project Awards

We’re pleased to announce that CoderDojo will be joining the Perth Games Festival for a second year! A variety of projects from Ninjas (kids aged aged 7-17) across WA will be showcased during the festival, which will be followed by the Digital Project Awards in the evening. The awards recognise the achievements of the Ninjas, and are an opportunity for the community to celebrate another successful Dojo-year!

All festival attendees are encouraged to visit the CoderDojo booth, speak with the learning mentors, and of course take a look at some of the games, websites and other awesome projects the Ninjas have worked on. Hopefully many of the Ninjas will be exhibiting at the Festival in years to come!


What is CoderDojo?

CoderDojo is a global, free, open source movement of volunteer run coding clubs for children (Ninjas) aged 7-17. Since its inception in 2011 the movement has spread to nearly 60 countries, with over 700 Dojos verified. CoderDojo WA was established as an initiative of the Fogarty Foundation in 2013. Since then 20 Dojos have been verified-that’s the most in Australia!

Here’s a sneak peek at some of the Ninja-made games set to be showcased at the CoderDojo WA booth…

CoderDojo WA Ninja Game - Town by Ariel Carter CoderDojo WA Ninja Game - Colour in the dark by Ben Nolan CoderDojo WA Ninja Game - Ritin by Edward Truong

(Town, by Ariel Carter; Colour in the Dark, by Ben Nolan; Ritin, by Edward Truong)

If you want to learn more about CoderDojo, or know a child who may be keen to attend a dojo please visit their website for more information. New community members are always welcome, and you don’t have to know how to code to get involved!

“Something Need Doing?” – 2015 PGF Volunteers Now Open!

Festival Team 2014

Hello Everyone,

The Perth Games Festival team has been hard at work getting everything prepared for the festival at the end of this month.  Awesome events have been planned, FTI has organised some incredible looking pervasive games to play and we have over 30 incredible developers showcasing their games on the 28th.

So this is where we need your help, we need wonderful people willing to spend their time making sure the developers have their booths setup, the panelists are prepped and ready and that every attendee will have a great time.  Ben has returned as the Volunteer Coordinator to make sure that you, the individual volunteer is well looked after, fed, rested and has every opportunity to also enjoy the day.

So what we need is simple, if you’re interested in volunteering at least half a day on the 28th of November at the Perth Games Festival, click on this link here [] and fill out the form and we will be in contact shortly.

This will be fun, volunteering is always better with friends ^_^ I look forward to seeing you all there!

– Jon Hayward, Festival Director

[And once again, a special thanks to our Sponsors AutodeskCity of Perth, Game CityBinary Space, Hungry SkySentient Computing, the Academy of Interactive Entertainment, Surprise Attack, and FTI!]

More Super Sponsors supporting the Festival

At last we have reached November, and the team at Let’s Make Games are counting down to the big day and putting together the festival’s finishing touches. Since our previous update some more great companies have stepped in to help make the Perth Game Festival bigger and better than ever. So let us introduce you to these wonderful people…

Thank you to our latest sponsors!

Game City Pixel Logo

Game City is one of Perth’s best gaming and geek culture hangouts. Located right next to Perth’s Underground Train Station, Game City is a place where you can stop off for some quality food and coffee, or get some solid gaming time. In addition to having a cafe and arcade, Game City regularly features locally made games, and hosts events such as competitions, screenings, and launch parties.

Sponsor: Hungry Sky

Hungry Sky. The name says it all!

Actually, we’re not sure that the name says anything. Maybe it’s meant to convey that feeling you get when you look up at the sky and feel the enormous uplifting weight of possibilities driving you to try new things and explore the open blue sky. Maybe it’s just a phrase created by an online name generator that happened to correspond to: an available domain name, twitter handle, and facebook page. As the saying goes: “¿por qué no los dos?”

Whatever the name means, Hungry Sky is a multi-award winning local creative studio with a close relationship with Let’s Make Games Inc. (one of those supportive and nurturing relationships that we all deserve). We’re proud to see what Let’s Make Games Inc. has grown into since 2009, and even prouder to be supporting it’s second Perth Games Festival. We look forward to seeing you all there!


Sponsor: AIE

The Academy of Interactive Entertainment (AIE) is Australia’s most awarded 3D animation, game design and visual FX educator. Created as a non-profit organisation to grow the creative digital sector, AIE pioneered the development of specialist game qualifications. AIE offers vocational training in Computer Game Development (Animation and Programming) and 3D animation for Screen, supporting the Australian digital creative industries, which continues to grow faster than any other entertainment or content sector. AIE has campuses located in Located in Sydney, Melbourne, Canberra, Adelaide, Seattle, Lafayette and Online.

AIE is launching a new campus in Perth in 2016 and has already started supporting the local community by recently running School Holiday Courses in Subiaco for aspiring young game designers and animators. We aim to continue running similar events up until the opening of our campus. This is our first year supporting The Perth Games Festival, and AIE are really enthused to be involved in the local game development in WA! We look forward to meeting you!

Surprise Attack

Surprise Attack Consulting is a games and technology specialist PR and marketing agency, led by industry veterans and staffed exclusively by gamers and technology enthusiasts. They work with video game publishers and technology companies to promote their products and services in the Australian and New Zealand markets. If you want to reach the gamer audience with your brand or product then Surprise Attack would love to talk to you too.


♥ And once again, THANK YOU to our first set of sponsors Autodesk, City of Perth, Binary Space and Sentient Computing!  ♥

Autodesk logo The City of Perth
      Binary Space       SentientLogo_400

Say Hello (and thanks) to our Wonderful Sponsors

Autodesk: We <3 Indies

It’s not long until the Perth Games Festival hits town, so we would like to introduce you to the first set of wonderful organisations who have jumped in to support this great event. Without their contribution the festival just won’t be possible, so we truly mean it when we say THANK YOU!

So let’s start our major sponsor, say hello to the good folks at Autodesk!

Autodesk logo

Autodesk tools for game makers. Start making your game now!

It’s never been easier to make 3D games! Have you ever wanted to make your own game but thought it was too hard? Maybe you have great ideas but you didn’t know how to get started? Well, making games isn’t just for elite programmers anymore! We’ve got everything you need to get started.


Binary Space

Binary Space is an indie game developer, developing the games Class 3 Outbreak and Zombie Outbreak Simulator, which feature a zombie apocalypse played out in real locations on maps. The web versions of these games have been played over 4 million times since they were first released in 2009 to 2011. The iOS and Android versions of Zombie Outbreak Simulator released in 2012 and 2014 have been downloaded by over 500,000 people.



Sentient Computing is a Perth-based software development company that brings the power of 3D game engines and virtual reality to business applications and training. Their small, passionate and experienced team of developers and 3D artists are also avid gamers and members of the Perth game development community. Sentient are enthusiastic to support our local talent and are excited to see the games coming out of Perth.


If you’d like to keep updated on further announcements on guests and exhibitors at the Perth Games Festival, keep an eye here on the blog, or follow the event on Facebook!